![]() Sadie and Sam met when they were kids in Los Angeles. Zevin then proceeds to delve into the many different ways freight can be proportioned to the groove, especially through the ongoing and ever-morphing relationship of two main characters, Sadie Green and Sam Masur. The Dickinson poem that precedes the books is this: ![]() ![]() You might make it about the games and gamers themselves, because “no matter how bad the world gets, there will always be players.” Gabrielle Zevin did all of this, and she did it brilliantly. You might make it about the ability to leave your own body and live through an avatar without the body’s shortcomings, and without its problems that can often seem unsolvable at worse, depressing at best. You might make it about life and death, and the ways in which online gaming gives you an infinite number of lives and the ability to stop time, unlike the much crueler reality offline. You might make the superficial focus about computer gaming, and the love between friends, among friends, between lovers, and among family that characterizes a group of people involved in developing computer games. ![]() Suppose you wanted to write a novel based in part on a four-line poem about love by Emily Dickinson, but you wanted to make it relevant to young readers who tend to eschew poetry. ![]()
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